Month: November 2018

Da Vinci 1.0

Meet Da Vinci 1.0 WHY? Printers might be the most forgotten essential part of education. But Da Vinci 1.0 is not like other printers, and it won’t be forgotten. The Da Vinci 1.0 is a beast 3D printer that brings the future to the classroom. Students and teachers can use the Da Vinci for creating parts for machines or even art! Da Vinci is the next gen of printers....

Read More

Luis von Ahn

Meet Luis von Ahn WHY? Driven to solve problem that require both human and computers, Luis von Ahn is the founder of one of the best educational apps, Duolingo. Luis’s creation bridges the gap between learning and technology. Users on Duolingo go on the app daily to gain points and through the process gain a greater understanding for a new language. Luis has really giving everyday people a chance to learn something totally new with a private robot tutor....

Read More

zSpace

Meet zSpace WHY? As the 21st century keeps moving along, classrooms need to move with it. That’s why zSpace was created; to make a space for VR and AR to meet with students and teachers. zSpace encourages learners to inquire, take risks, solve problems, and discover, all while building an interest in STEM learning and careers....

Read More

Kahoot

Meet Kahoot WHY? Who said business and education can’t be fun! Kahoot definitely did not. Kahoot is a online platform that uses quiz and trivia type games to drive learning in school and in the office. You can either use previous games or make personalized games. A great way to engage the next generation....

Read More

KOOV

Meet KOOV WHY? Created by Sony, this coding and robotic platform aims to bring STEM to life and nurture the next generation of problem solvers. KOOV strives to achieve this goal in three main steps. Step one is to play: students are able to physically create and expand their imaginations by creating their own robots. Step two is to code: students at this point break the point of imagination and bring their creations to life with in depth coding. Students learn how to bring ideas to reality. Finally step three is to create: students now can go beyond their...

Read More
  • 1
  • 2

Recent Tweets

Get the latest AI news & trends immediately.

Subscribe to Embrace the Machine updates

 

(You will not be SPAMMED by humans or bots)

You have Successfully Subscribed!